Oubliette !

“What was I saying ?”

Game Identity / Mantra

2D/3D hybrid Brainpacked autobattler with an old wizard suffering from dementia.

Design Pillars

Decisive space management - Strategic dungeon exploration - High replayability 

Genre/Story/Mechanics Summary

Your main character has all his spells stocked in his brain, but the more you venture in the dungeon, the more brain cells you lose ! If you lose a brain cell where there is a spell, a terrible headache forces you to redistribute everything before continuing your adventure, and if there is no more room, drop one or more spells in the Oubliette to forget them.

Prepare your build before each run, master forbidden spells in your grimoire, stack passives to ease your next dungeon, and discover the many hidden interactions as you venture deeper and deeper ! 

Features

Interface

You play with the mouse. Organize your spells in your brain, choose your path in the dungeon, interact with NPCs, pick the gold coins and objects dropped, manage your inventory with relics and your belt with potions.

Art Style References

Octopath traveler, Darkest Dungeon

Music/Sound References

Hollow Knight, Torchlight

Development Roadmap / Launch Criteria

Platform: PC/Switch         Audience: +25/Idle and management games addict

Milestone 1: Core Gameplay - 01/10/24

Milestone 2: Progression - 01/11/24

Milestone 3: 1 Dungeon/3 themes -  31/12/24

Milestone 4: Additional art/SFX - 31/01/25

Milestone 5: Polish/QA - 28/02/2025

Launch Day (PC) in Early access: 01/03/25

Early access Objectives: More content (characters, dungeons, enemies, spells, loot…)